
(This bug seems to occur most frequently on this map, hence this map was the first chosen to have this fix.)įixed a graphical bug where the Cryocopter's shrink ray can make units visually bright.įixed a bug where Tanya's and Natasha's weapons do not damage the Assault Destroyer when they are absorbed. (From now on, the target painter that is pointed first will take effect, and the second painter is nullified.)įixed a bug where Assault Destroyers do not absorb Tanya's fire.Īpplied a fix that will prevent Subs and ships from getting stuck on shores on Infinity Isle. This only has to happen once.)įixed a bug where the Guardian Tanks' target painters can stack their effect.

(This means that if you shrink a unit with the normal shrink ray, and then you get the High Technology upgrade, you will be able to shrink a unit that is already under the effect of the normal shrink ray, however it will have no effect. (Credits to TX1138)įixed Soviet Tesla Trooper's behavior when charging Tesla Coils.įixed a bug where infected Nanocores can still unpack.įixed a bug where Terror Drones disable the Assault Destroyer's Black Hole Armor.įixed a bug where IFV missiles do not damage Tengus/VX or any aircraft that are landing on the ground.įixed a bug where units that are stunned by a Terror Drone, paralyzed by a Rocket Angel, or affected by an EMP missile, can still crush units when they get too close.įixed a bug where shrunk MCVs can crush other units. (Credits to TX1138)įixed Empire EVA when capturing Oil Derricks and Observation Posts. (Credits to the Chinese modding community)įixed a bug where frozen tanks can still crush infantry when they get too close.įixed a bug where Tesla Coils do not fire at all sometimes.įixed a bug where Bears could kill burrowed Tankbusters.įixed a bug where Terror Drones sometimes do not damage infected units.įixed a graphical bug where Defense Bureaus do not display proper debris when destroyed over water.įixed a graphical bug where Flak Cannons, Defender-VX, and Wave-Force Towers rotate their turrets before finishing unpacking.įixed a bug where Terror Drones disable the Athena Cannon's shield.įixed a bug where Multigunner Turrets, Sentry Gun, Wave-Force Towers, Spectrum Towers, and Defender-VX can still fire while being sold.įixed a bug where units were unable to attack certain wall segments, unless you destroy the segment next to it.įixed a graphical bug where the Soviet Airfield displays its yellow light animations before finishing unpacking.įixed a bug where MiG, Striker-VX, and IFV AA missiles do not damage an Assault Destroyer using a Black Hole Armor.įixed a bug where Outposts provide build radius before finishing unpacking (Special thanks to PDZ of the Chinese modding community)įixed Oil Derrick and Dry Dock animations. To uninstall them, simply delete that folder.įixed a bug where the Wave-Force Tower displays Defender-VX debris when destroyed on water.įixed Empire and Allied Tech lights. The map packs installed through the installer, to the Red Alert 3 directory.
#Red alert 3 uprising patch 112 download install
In game nights, this will be the selected patch for multiplayer (unless mods are used).Īn important warning: these maps do not transfer in the multiplayer lobby, meaning that all players need to download and install the map packs manually.īelow are the links to the latest build, as well as the full changelog. It is distributed in the form of map packs that have the changes (seen below) applied, and run on top of the regular 1.12 version to enable quick switching back and forth without having to leave the game. This patch was made mainly in order to fix bugs and improve performance of the game. The Red Alert 3 1.12.6 patch was made and tested by Chris880 with the help of GameReplays' Red Alert 3 staff. Thus, we support unofficial patches by the community.


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